MK HeroClix House Rules

Thursday, 28 October 2010

DreamClix Special

As there is no Heroclix this week, this week's post will be a DreamClix double bill. This week I will be doing Hydro Armour Iron Man, a generic Konohagakure ninja from Naruto, Master Roshi from Dragon Ball, a generic Marine from One Piece, Acidwire from Bleach, the mark 1 armour of the anime Iron Man, generic Guerrilla Soldiers, and Zodiac Warrior Taurus and dials for Money D. Luffy from One Piece and a powerless Rukia. I am only doing one Marvel character today as the anime Mark 1 Iron Man armour can easily fit as the 616 Marvel universe one (the standard comic book Marvel universe) or the movie one.

First off is Hydro Armour Iron Man. While Iron Man’s conventional suits functioned underwater, they were noisy, inefficient, and they leaked. Plus, they weren’t able to go to great depths nor could they stay under for long. So Stark designed his experimental deep sea armour, the Deep Submergence Suit, or Hydro Armour, Model XIII, Mark I. Utilizing the most recent innovations in undersea technologies and built specifically to withstand the unique conditions of the deep sea environment, the Hydro Armour can handle Iron Man’s undersea missions or help provide a quick response to deep water emergencies. (Stark often uses his suits to tinker, and works out his ideas, usually developing new technologies and methods as he goes. Much of the technology in the suit grew out of Stark’s desire to solve problems.) The large and bright yellow massive suit is cumbersome and clunky on land, but subtle and graceful underwater. The armour is a tougher, thicker composite of his usual armour material. Rated at 8,000 lbs./inch, it is capable of travelling to depths of up to 3 miles. Iron Man wears a normal helmet, but is also encased within a quartz visor/dome that provides a full oxygen environment. The dome, a transparent headpiece, is made from a new aligned-crystal technology (normal glass would never have worked at the depths this suit was designed to work in). Ultra-pressurized, this suit’s joints required a total redesign. They fit even better and remain mobile while under a broad range of compressions, thanks in part to the high-pressure ring seals at each joint. (While building the perfect Hydro Armour, Stark got a better understanding of where his normal suit leaked.) While the gloves feature advanced micro-hand articulation for tight work, the boots are really ingenious. First, they are immobile, meaning his feet/ankles don’t flex like his normal boots. Next, the boot design features dual mode boot jets. They breathe air for flight, but when underwater, silent water impellers engage to provide movement. Driven by micro water impellers, which have no obvious moving parts: water is drawn in and squirted out to propel the armour silently. Three steering jets per boot prevent “fish-tailing.” Model XIII is like the stealthiest of submarines in a vastly smaller package. Since the Hydro Armour was designed for such a harsh (not to mention dangerous) environment, the oxygen flow, electrical relays, aquatic propulsion jets, and other systems were backed-up with every safeguard Stark could think of, preparing for every conceivable contingency—including power supply. The power source is a Mark IV micro-nuclear supply pack. The suit has a refined Tri-Beam configuration, featuring advanced tunable lasers—a design necessary when building a weapon for atmospheric and oceanic penetration. The Tri-Beam also has an advanced halogen lamp spotlight. On his yacht, The Bethany, Tony has a special bay from which he can deploy the aqua armour. The suit has full-spectrum radio communications. In addition, there are specialized sensors for the unique conditions of the water. On-board sonar allows Iron Man to manoeuvre without light when necessary. Hydro Armour should have the swim ability, a special ability called “Limited Flight” at the start of his dial, a trait called “Slow on land”, a special ability called “Sonar”, Super Strength, Invulnerability, Toughness and Outwit.
Limited Flight: Hydro Armour Iron Man can use the flight ability. (Note this will be ability not symbol so he cannot carry but he can be carried).
Slow on Land: If Hydro Armour Iron Man is in Water terrain, his Movement value is doubled.
Sonar: Hydro Armour Iron Man can ignore hindering terrain that is on water terrain for line of sight if he is in water terrain himself.
He should have about six to eight clicks of health and starting states of movement 5, attack 10, defence 16, damage 3 and range 6. He should ever have the Avengers TA or no TA and the keywords Armoured, Scientist and maybe Avengers.

Next is a generic Konohagakure ninja from Naruto. Konohagakure ("Village Hidden in the Leaves" or "Hidden Leaf Village" for short) is the Hidden Village of the Land of Fire. As one of the five Great Ninja Villages, Konohagakure has a Kage as its leader known as the Hokage. There have been five Hokage, the most recent being Tsunade. On a mountain overlooking the village from the north exists the Hokage Monument. Although Konoha, much like the country in which it resides, has been relatively peaceful since the end of the Third Great Shinobi World War, it remains one of the most powerful villages in existence, and has great military power and influence. The Konohagakure ninjas should have Stealth, Charge, Smoke Cloud, Toughness, Super Senses and a special minion ability called “Will of Fire”.
Will of Fire: When a friendly character with the Konohagakure keywords that is twice or more the points cost of this character is within 8 squares, Konohagakure ninja has Willpower and can modify their attack value by +1.
They should have about five clicks of health and starting states of movement 8, attack 9, defence 16, damage 2 and range 6. They should also have the Naruto TA and the keywords Konohagakure and ninja.

Next is Master Roshi from Dragon Ball. Master Roshi, also known as The "Turtle Hermit", is an ancient and wise martial arts master and the first character to wield the trademark Kamehameha. Though he seems frail, he is a mighty warrior. Master Roshi trained Gohan, Ox-King, Goku, Krillin, and Yamcha. His home, named Kame House, is a shack on a small isolated island, serves as a gathering place for his "friends". He is both the archetypal wise old man and a dirty old man, the latter being typical of shōnen manga. Sometimes, he gets cranky, which further provides comic relief. He is bald, with a thick fu man chu, and a thick beard. Master Roshi wears beach clothes or a martial arts suit and a turtle shell on his back. He usually wields a walking stick. His companions are usually Oolong, Turtle, and Launch. Master Roshi should have Flurry, maybe a click of Mind Control, Super Strength, Close Combat Reflexes, Range Combat Expert, Close Combat Expert and Outwit. He should have about six to eight clicks of health and starting states of movement 6, attack 11, defence 16, damage 2 and range 8. They should also have the Dragon Ball Avengers TA and the keywords Martial Artist and Turtle Shell School.

Next is a generic Marines from One Piece. The Marines are the World Government's military sea force. It is present in all the seas around the world, although they maintain only a slight military presence in the four Blues by establishing Branch Offices. The focus of the bulk of its assets on are on the far more dangerous Grand Line, as their main headquarters, Marineford, is located there. The Marine HQ is situated in the New World. The Marines should have Charge, Blades and a special minion ability called “Mob Tactics”.
Mob Tactics: When a friendly character with the Marine keywords that is twice or more the points cost of this character is within 8 squares, Marine can modify their defence by +1 for each adjacent friendly character with the Marine keyword.
They should have about five clicks of health and starting states of movement 8, attack 8, defence 14, damage 1 and range 4. They should also have the One Piece TA and the keywords Marine and Soldier.

Next Acidwire from Bleach. Sora Inoue was Orihime Inoue's older brother. He quickly enters the story as a Hollow called Acidwire. He attacks Ichigo Kurosaki in his room. After failing, he, like most hollows would, proceeds to attack the person closest to him when he was alive - Orihime. Upon his arrival at Orihime's apartment, he separates her soul from her body and attacks Tatsuki Arisawa, leaving her unconscious. When he attacks Orihime, Ichigo and Rukia arrive to stop him. During their battle, he begins to remember his past life, but it is only after Orihime jumps in between him and Ichigo that he is able to remember everything. He begins having an internal battle between himself and his Hollow nature. His human mind momentarily regains control, and shattering his Hollow mask, he grabs Ichigo's Zanpakutō and prepares to slay himself. Seeing this, his sister tells him that there was one thing that she should have said before he died: "Have a nice day, Sora". They say good-bye before Sora stabs the Zanpakutō into himself, killing himself as a Hollow and moving on to Soul Society as a spirit. Now Acid wire should have the powers Charge, Super Strength, Toughness and Close Combat Export. He should have five or six clicks of health with starting states of Move 10, Attack 9, Defence 16, Damage 2 and Range 0. He should not have any TA and the keyword Hollow.

Next is anime Iron Man in Mark 1 armour. Ok, the Mark 1 is just like all the other Mark 1s. But I had an idea for the flamethrower. So take the old Armour Wars one as a base, dump any range and abilities and then add this Flamethrower special.
Flamethrower: Give Iron Man a power action and choose a square up to 4 within line of fire (ignoring characters for this purpose.) Make an attack roll and compare the result to each character in the line of fire including the one in the target square. Each character hit this way is dealt 2 damage.

Next is generic Guerrilla Soldiers. These can be a standard Marvel generic or a DC one or an Iron Man Movie one or anime one. They should have Toughness and a one click special called Missile Launcher.
Missile Launcher: Is character can use Range Combat Expert but after using it the character takes one click of undividable damage unless there is a friendly character with the Soldier keywords that is twice or more the points cost of this character is within 8 squares.
They should have four clicks of health with starting states of Move 8, Attack 8, Defence 16, Damage 2 and Range 6 with one target. They should ever have the Hydra TA or not have any TA and the keyword Soldier.

Lastly is this week’s Zodiac warrior who I guess is Taurus as it looked like a bull. They have reviled that the Zodiac Warriors are Cyborgs so all the ones I have done should have both the Armour and Robot keyword. He should a double baser with Transporter, Invulnerability, Toughness and a special called Ram.
Ram: This character can use charge. When this character uses charge, add two to the damage value.
It should have five or six clicks of health and starting states of movement 12, attack 9, defence 16, damage 3 and range 4 with one target. It should also have the Hydra TA and the keywords Zodiac, Armour and Robot.

To finish of this post here are two dial designs, one for a depowered Rukia Kuchiki from Bleach and one for Money D. Luffy from One Piece. I have done some changes to them than originally plan. With Rukia I dump the special as I did not thought it would work well. I also add a click of Leap Climb and Smoke Cloud. With Luffy I added Flurry and Will Power.



Next week’s DreamClix should be one of the last two members of the House of M Fearsome Four, Iruka Umino from Naruto and L from Death Note. Also well as the dial from Great Ape from Dragon Ball. Until next time, enjoy.

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