MK HeroClix House Rules

Friday, 3 February 2012

HeroClix MK, the 2nd of February, Another Battle for the Baxter Building

Welcome to another HeroClix MK. For people new to the blog the "HeroClix MK" posts is normal a weekly post with HeroClix news; what happens in my HeroClix games at  York House in Stony Stratford, Milton Keynes on Thursdays; DreamClix stuff which are fan made HeroClix; and news about updates to the DreamClix Dial Designs page.

Now the HeroClix news for the week, and there is a lot this week. This week there were previews of Morg, Master Mold and Giganto the Mole Monster from the Marvel: Galactic Guardians set; the H.M.S. Bounty, the I.K.S. Gr'oth and Warship Voyager (official preview) from the Star Trek: Tactics set; and Volstagg from the Marvel: Avengers Movies set. Also Star Trek: Tactics is out now in America. 13th Floor are estimating that they will have them by the 28th.

This week's game was changed from what is was going to be due the no Michael. This week's game will be battle for the Baxter Building. Two 400 points teams. One of heroes and one of Villains. As it was the Baxter Building, my heroes team was the Fantastic Four team who were:

OK, while searching "Marvel Robots"
in a Google Image search, all I could
find were images of Ultron, Machine
Man, Transformers and this gem.
Sue Storm (112 Secret Invasion) 100 + Fantastic Four (ATA) 5 = 105
She-Hulk (003 Fast Forces Incredible Hulk) 75 + Fantastic Four (ATA) 5 = 80
Reed Richards (111 Secret Invasion) 100 + Fantastic Four (ATA) 5 = 105
The Thing (104 Secret Invasion) 100 + Fantastic Four (ATA) 5 = 105
=395 points and four re-rolls.

With my villains team, I decided to go for a Robot team who were:

Omega Prime Sentinel (003 Giant Size X-Men) 59
Ahab (035 Mutations and Monsters) 68
Techno (032 Sinister) 71
Danger (039 Mutations and Monsters) 124
Doombot (030 Clobberin Time) 38
Doombot 5953 (107 Sinister) 40
=400 points and two re-rolls.

Adrian went for an Avengers team from his heroes team who were:
Captain America (001 Captain America) 89
Luke Cage (014 Captain America) 98
Steve Rogers (031 Captain America) 99
Invisible Woman (057 Captain America) 110
=396 points and four re-rolls.

He went for a Hydra team from his Villains team who were:

Quasar
Hydra Officer (202a Captain America) 30
Sin (209 Captain America) 80
4x Hydra Agent (003 Captain America) 25 x 4 = 100
Richard Fisk (017 Captain America) 62
Crossbones (007 Avengers) 47
Elektra (048a Secret Invasion) 80
=399 points and four re-rolls.

Darren also went for an Avengers team for his heroes team who were:

Quasar (048 Captain America) 263
Spider-Man (056 Secret Invasion) 50
Hawkeye (056 Avengers) 56
Scarlet Witch (057 Avengers) 35
=404 points and four re-rolls.

He went for ever a Soviet Super-Soldiers team or a Winter Guard team from his Villains team (they all have both keywords who were:

The Winter Guard
Red Guardian (015 Captain America) 47
Crimson Dynamo (042 Captain America) 146
Darkstar (043 Captain America) 98
Ursa Major (044 Captain America) 102
=393 points and four re-rolls.

The Villain teams were placed on both the bottom  and the top floors while the Heroes were scattered randomly around the other floors. Heroes were all working together and Villains were all working together until one side was KO'd (however it never got to that). The player who scored the most points wins. It was a very lone and slow game. Darren scored the most point which ment he won the game.

Next week's game (due to no Michael again) will be two 600 points teams. One of heroes and one of Villains. Figures will be placed randomly on one of three 2' by 3' maps. Roll a D6 for each character at the start of the game (or was it your turn. on a 5 or 6 place them on a different map but on the same square (eg 5 E).

Now for this week's DreamClix section. This week I am doing ideas for a card for Death Note, Sylia Stingray in her Knight Sabers armour from Bubblegum Crisis: Tokyo 2040, MS-06 Zaku II (with Bazooka) from the Original Mobile Suit Gundam and Mumm-Ra in his raven from the new Thundercats series. But first here are dial designs for Spellcaster class Yuna from Final Fantasy X, Bora from Fairy Tail, Meg from Burst Angel and the Karakura Town Flock ATA card for Bleach.


Next is a card for Death Note, but what well it be. FEAT.
Held the Death Note: This character gains the Mystical keyword, however this character will take pushing damage regardless of powers and abilities.
The next Death Note idea should be Aiber.

Next is Sylia Stingray in her Knight Sabers armour from Bubblegum Crisis: Tokyo 2040. She should have the "Hardsuit" Trait the other Knight Sabers have,the flight symbol, Stealth, Charge, Blades, Invulnerability, Toughness, "Range Attack" and Probability Control.
Range Attack: Sylia Stingray can use Range Combat Expert as if she has a range value of 8. 
She should have about five clicks of health and starting combat values of Movement 12, Attack 11, Defence 18, Damage 3 and Range 0. Her Team Ability should be the Knight Sabers one and her keywords should be Armour and Knight Sabers. The next Bubblegum Crisis idea should be Brian J. Mason.

Next is the MS-06 Zaku II (with Bazooka) from the Original Mobile Suit Gundam. The major deference between the the Machine Gun version is Range Combat Expert and a higher Range value instead of Energy Explosion. The next Gundam UC idea should be MS-06 Zaku II Command Type.

Next is Mumm-Ra in his raven from the new Thundercats series. Mumm-Ra takes this form to make a quick get away or to spy on people from a distance. Also he seems to be immune to the lightin this form, which was his one true weakness. And yes I original was calling it a crow form, but I just learnt when posting this it is a raven and not a crow. He should have in this form the "Morph(Mumm-Ra)" trait, a special called "Winged Bird", Super Senses, Probability Control and Preplex.
Winged Bird: Mumm-Ra can use the flight ability and Stealth.
He should have four clicks of health and starting combat values of Movement 12, Attack 7, Defence 19, Damage 0 and Range 0. He should have the Minions of Mumm-Ra team ability and the keywords Animal, Mystical and Spy. The next Thundercats idea should be a Lizard Warrior generic.

Next as I never did it before, here is the Burst Angel team ability: Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn.

Lastly is the DreamClix Dial Designs page update news. I have updated the page thwo times since last week's HeroClix post. On Sunday and Thursday was I the second and third of the four CosmicBreak updates. Here are the new dial designs from the updates:


Well that is it for this week. Until next time, Mecha Up.

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