The Star of
the show, Goldenknight
Flamboyant
Agent
Move: 6
Def: 6
Hits: 3
Str: 3
Agi: 3
Int: 5
Mor: 4
Attacks:
Brawl 4+, Rifle 4+, Energy Blast 3+.
Special
Effects, Star Qualities and other notes: Making Their Own Luck, Seduce, Gadget,
Alien, Invulnerable (1), Body Armour, Luck (2), Boffin (1)
Rating: 49
Model: Reaper
Miniatures Superhero Afterburn. I might pick up a second Crooked Argo when I
order him for an un-armoured Goldenknight.
Co-Staring, The
Enforcer
Angel of
Justice
Move: 7
Def: 4
Hits: 2
Str: 4
Agi: 4
Int: 2
Mor: 3
Attacks:
Brawl 3+, Claws 4+ and Stun Pistol 3+.
Special
Effects, Star Qualities and other notes: Signature Weapon (Stun Pistol), Cat
Burglar, Dodge, Rage, Concealment, Luck (1)
Rating: 38
Model: Reaper
Miniatures Superhero Shadow Talon.
Plus 13 ratings
to spend on random Extras for the mission. Soldier with SMG is the one on the
team sheet. These extras will be polled of other teams that are not being uses
or from an extras pool. The Basic tactic with Gadgets is to give Goldenknight the Jet Pack at least. OK sadly it is only a one shot use of flying, but it is the only way to gain the Flyer special effect unless I make him a villainous Failed Experiment. Below is a picture of what the 150 rating team will
look like.
Next time
will be the 150 rating upgrade to the Tau Invasion Force. Until next time,
Mecha up!
No comments:
Post a Comment