MK HeroClix House Rules

Friday, 20 January 2012

HeroClix MK, the 19th of January, Trial Membership

Welcome to another HeroClix MK post. For people new to the blog the "HeroClix MK" posts is normal a weekly post with HeroClix news; what happens in my HeroClix games at  York House in Stony Stratford, Milton Keynes on Thursdays; DreamClix stuff which are fan made HeroClix; and news about updates to the DreamClix Dial Designs page.

First off is the HeroClix news for the week. This week there were previews of Captain Marvel from the Marvel: Galactic Guardians set; the U.S.S. Defiant and Regency 1 from the Star Trek: Tactics set; and Sif from the Marvel: Avengers Movies set.

This week's game was Trial Membership. 400 points, choose a character and a Named keyword it does not have. The character now has that keyword. The Team you are using must be a theme team using the keyword. No Feats or ATAs. My team was an X-Men team with Spider-Man as a trial member.

Spider-Man (001 Secret Invasion) 50
Cyclops (008 Giant Size X-Men) 100
Psylocke (023 Giant Size X-Men) 74
Cuckoo (009 Mutations and Monster) 40
Jean Grey (073 Universe) 31
Beast (010 Giant Size X-Men) 95
=400 points and four re-rolls.

On the first round I was up against Michael. His team was a Teen Titans team with Metron as a trail member. Face plan.

Metron (050 Arkham Asylum) 195
Supergirl (010 rookie Superman) 100
Kid Flash (002 Crisis) 45
Roy Harper (104 Crisis) 53
=393 points and four re-rolls.

This was a nightmare. Metron is too powerful. I needed 10s to hit him most of the time plus he can prob it and if I damage someone else, he just runs a way and heals up. I ended up losing the game. On the second round I was up against Adrian. His team was a Legion of Super Heroes team with Batman as a trail member.

Batman (001 Justice League) 75
Supergirl (010 veteran Superman) 200
Dawnstar (022 Crisis) 60
Karate Kid (024 Crisis) 63
=398 points and four re-rolls.

According to Darren this team was a nightmare too, he bearly won against it. I however found it a little easier to deal with. The Supergirl was a pain, but he kept on pushing her which made her easy to deal with. I ended up winner this game with only losing Spider-Man and Cyclops. On the third and final round I was up against Darren. His team was a Justice League International team with Red Tornado as a trail member.

Red Tornado (070 Collateral Damage) 42
Lobo (042 Superman) 169
Ice (007 75th Anniversary) 47
Blue Beetle (030 Crisis) 65
Batman (001 Justice League) 75

I did a silly mistake I this game I TKed Beast up too early which cost me the game. I forgot my Probability Controller could not see him and that Lobo had Charge. Over all Metron, I mean Michael won the day with three wins, Darren was second with two win, I was third with one win and Adrian was at last place with no wins.

Next week's game will be Strongest Out There. 500 points. Three actions. One figure must be a Hulk or a Hulk like figure. All other figures can not be over 100 points. No Feats are aloud. The Hulk or Hulk like character defence powers can not be Outwitted.

Now for this week's DreamClix section. This week I am doing ideas for a Foot Soldier Horde Token; Zeon Pilot from the original Mobile Suit Gundam; Bora from Fairy Tail; and U.E. Pilot from Mobile Suit Gundam AGE. But first here are dial designs for the Zaku II (with Machine Gun) from the original Mobile Suit Gundam; Lucy Heartfilia from Fairy Tail; a new picture version of the Jsica from Cosplay Deviants; the humanoid mode Ovv-f Gafran from Mobile Suit Gundam AGE; and pictured Kallen Kõzuki pilot card from Code Geass. Yes, with the card base stuff I am doing images version now. These are Feats, ATAs, Battlefield Conditions and Special Objects (real HeroClix cards) and Pilot, Support and Cosplay (DreamClix cards). Bystander/Horde/Summing token will still be done in the same way as standard dials. I am planning on doing the new Team Abilities like this in the future too, but these will be done in the DreamClix Dial Designs page updates then in the DreamClix sections of the HeroClix posts or the Cosmic Cosplay posts.


Next is a Foot Soldier Horde Token. This was going to be a Code Geass Horde Token, but as a lot of other Mecha shows have shown basic Infantry trying to combat They should have a M value of 3 and a Horde special ability called "Rocket Launch" or "Mortar".
Rocket Launch or Mortar: While stacked the range value gains an +2 x S. This ignores the rule of three and the range value can not be modified by any other way. When (M), Mountain Trolls treat light objects as heavy objects when attacking with an object.
Their started Combat Values should be Movement 5, Attack 9, Defence 18, Damage 1 and Range 4 with one target. The next Code Geass idea should be a Britannia Pilot card

Next is the Zeon Pilot Pilot Card from the original Mobile Suit Gundam. The Republic of Zeon was initially founded by Zeon Zum Deikun, who declared the colony located at the second Earth-Luna Lagrangian Point, named Side 3, independent from the Earth Federation in U.C. 0058. For the next several years, Zeon Zum Deikun and his followers dealt with diplomatic issues surrounding their independence, chiefly the economic pressure applied to Side 3 by the Earth Federation, in their efforts to force Side 3 back into the Federation. During this time, Side 3 formed its first national guard unit. Unfortunately, for the Republic of Zeon, Zeon Zum Deikun unexpectedly died (almost certainly assassinated by the Zabis) in U.C. 0068, leaving Side 3 without a leader. After the end of the One Year War, the Republic was re-established with a pro-Earth Federation puppet government.After Deikun's death, his advisor, Degwin Sodo Zabi, became the new leader and renamed the Republic the Principality of Zeon, changing its flag as well. Degwin rapidly expanded the colony's national guard units into a full fledged army. Mobile suits and otherunique weapons made theirfirstappearance. War was soon declared unilaterally on the Earth Federation. Outside of the armed forces ranks, Degwin Sodo Zabi is sometimes referred to as the "Sovereign of Zeon". The resulting conflict against the Federation was known as the One Year War.
Requirement: Zeon or Neon Zeon.
Special Ability: None.
Mecha Ability: None.
Team Ability: Zeon.
The next Gundam UC idea should be a Zaku II (with Bazook).

Next is the Zeon Team Ability: When a character using the Zeon team ability has two action tokens on it, it can still be given a non-free action. If you do, deal it one unavoidable damage after the action resolves. At the end of your turn, do not remove action tokens from a character that used this team ability this turn.

Next Bora from Fairy Tail. Bora is a former member of the Titan Nose guild and the first villain encountered in the series. He worked as a female slave trader, used illegal Magic and seemed to be infamously known with the epithet Bora of Prominence He should have the flight symbol, Earthbound, Energy Explosion, Telekinesis, Incapacitate, Super Senses, Shape Change and Range Combat Expert. He should have about four clicks of health and starting Combat Values of Movement 9, Attack 9, Defence 17, Damage 2 and Range 6 with one target. He should not have a Team Ability and his keywords should be Titan Nose Guild and Mystical. The next Fairy Tail idea should be Natsu Dragneel.

Next is the U.E. Pilot Pilot Card from Mobile Suit Gundam AGE. As I already talked about the U.E. two weeks ago here is the idea:
Requirement: U.E..
Special Ability: None.
Mecha Ability: None.
Team Ability: U.E..
The next Gundam AGE idea should be the AGE-1 Gundam AGE-1 Normal.

Next is the U.E. Team Ability: This character can use Willpower. Uncopyable.

Lastly is the DreamClix Dial Designs page update news. On Tuesday I added a new Bubblegum Crisis dial, altered the AD Police Team Ability, added the missing Capcom dials, added an error note of one of the Rukia Kuchiki cards (she had the wrong a Division in her keywords, it should have been 13 not 12) and added several keywords to the list. Here is the new dial:


From Sunday onwards I am change the way I am doing the DreamClix Dial Designs page updates. Instead of adding/changing five items an update each other day off work, I will be update a show every day off work up to ten adds/changes sporting the new Team Ability images. However as all that was left for Capcom on the last update was a new dial, Sunday will be both a Capcom and a Christmas update. Well that is it for this week. Until next time, Mecha Up.

No comments:

Post a Comment