MK HeroClix House Rules

Sunday 27 May 2012

Cosmic Cosplay for the week of the 21st to the 27th of May

Caprice in "BLAST"
Ayako in "Cornered"
Hi all and welcome to Cosmic Cosplay post. Cosmic Cosplay is a weekly post that happens on a Sunday were I talk about the new Cosplay Deviants sets, any Cosplay Deviants news I learn about, information about updates for CosmicBreak, Minecraft news when there is any and three (normally) DreamClix ideas/designs.

First off is this week's Cosplay Deviants sets. On Wednesday there was a new set from the new deviant, Ayako. The set is called Cornered and it it she cosplays as Catwoman from Batman. The set on Saturday was a new set from deviant Caprice. The set is called BLAST and in it she cosplays as Nana Komatsu Nana. Sadly I still do not know the characters or shows from last week's sets which is a real pain for me and is pissing me off. Hurry up xcom99 and update the Deviant and Cosplay Master list thread please.

Next is the CosmicBreak update news. There is a Garapon called Violin Gara. In it is a new moe character called Orin Fortsisimo, what last week's chibi Orin-crin was based on. Also there is new versions of Thoarla, Misty and Izuna. The Rt Charge Bonus Campaign has been updated with new bonus items and this week’s weekly Garapon features Lily Rain Le Reve.

Now for the last section of the post, the DreamClix Section. This week I am doing ideas for a cosplay card of the Deviant Caprice, map idea for Cosmic Break, a map idea for Naruto, Zero from Mega Man. But first here is a design for Pepo Pucci from CosmicBreak.


Next is a map idea for CosmicBreak. Yes I am starting to add maps to DreamClix now. How the ideas will ideas will work out is that I will take a setting from a show (or a map/field for CosmicBreak) and talk about how a map in those setting would work and what it will have. For the first map idea I look at the Japanese CosmicBreak wiki page to look at arena maps and decided of base the first map on the Under Dump arena map. It is a cave with two massive cliff faces with water running down the middle of it that leads of to one side. This map should be classed as an Indoor map that uses a lot of elevated, blocking and water terrain, with some stalagmites for a bit a hindering terrain. The picture to the left is the map that appears a players map display and the one on the is the cliff faces most likely from the other cliff face. The next CosmicBreak idea should be Ouka.

Next is a map idea for Natuto. I was wanting to do something from the first arc. At first I thought of doing the bridge that Team Seven (now known as Team Kakashi had their final battle with Zabuza and Haku. But there is already two good maps for this scene, the bridge map from Web of Spider-Man and the Docks map. Then an idea came to mind to form a map from the the battle between Team Sever and the Daemon brothers and the first battle with Zabuza. The map should be an outdoor map heavy with woodland (hindering terrain) one half and clear terrain with a large lake in the middle for the second half. Below are videos of the to battles in question. The next Naruto idea should be Zaku Abumi.



Lastly is Zero from Mega Man. Zero made his debut appearance in Mega Man X in 1993, and a cameo appearance in Mega Man 2: The Power Fighters. Zero was revealed to have been originally created by Dr. Wily sometime during the Mega Man series. Zero works as a Maverick Hunter, a soldier in charge of defeating Mavericks, robots who turned against humanity. He plays the role as X's comrade and best friend in the X series. The two, later accompanied by Axl fight Sigma, Vile, and other enemies throughout the series. While in the first two titles he only assists X during gameplay, he becomes an optional character in X3. Depending on the story development, Zero can be fought as a boss character in Mega Man X5. In Mega Man X6, Zero is not initially present in the game since he went missing in the end of Mega Man X5 during a fight against Sigma, and he becomes an optional character depending on how the story develops throughout the game. In the spin-off title Mega Man Xtreme, he is an assistant character but becomes playable in the sequel, Mega Man Xtreme 2. He is also playable during the prologue and the last chapters from the role-playing video game Mega Man X: Command Mission. The Mega Man Zero series features Zero as the title character and protagonist. Set around 100 years after the X series, Zero helps a scientist named Ciel fight the human city of Neo Arcadia, during which he destroys Omega - his original body, Dr. Weil, and Copy X, leader of Neo Arcadia, twice. Zero makes an appearance in the ZX series as Model Z, who plays a minor supporting role in the plot in the first ZX game. In ZX Advent, Zero plays an even smaller role, only having a few lines throughout the game. Zero's Mega Man Battle Network counterpart, Zero.EXE makes an appearance in Mega Man Network Transmission as the antagonist of the first half of the game. He later aids Mega Man against the true villain, The "Professor". The Mega Man Zero version of Zero's character appears as a sub-boss in Playmore's crossover fighting game SNK vs. Capcom: SVC Chaos and as a hidden character in Onimusha Blade Warriors. The Mega Man X version of Zero appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds. In the latter titles, Zero was chosen to represent the "Mega Man" franchise over Mega Man himself, as director Ryota Niitsuma thought he had more variation in his moves. He should have Charge, Leap Climb, Flurry, Blades, Toughness and Combat Reflexes. He should have about six clicks of health and starting combat values of Speed 11, Attack 11, Defence 18, Damage 2 and Range 4 with one target. He should not have a team ability and his keywords should be Bounty Hunter, Robot and Armour. The next Capcom idea should be Arthur in standard Armour from Ghosts 'n Goblins.

Well that is it for this week. Until next time, Mecha Up.

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