MK HeroClix House Rules

Tuesday 14 June 2011

DreamClix Dial Designs Dialled Up Part 2, Bleached Cosmic Armoured Knightmares


Now for the team abilities of this posts dials.

Bleach: When two character that can use the Bleach team ability are adjacent, give one of them a power action and roll a d6. Heal the other character of 1 damage. If the result was 1-4, deal the character given the power action 1 unavoidable damage.


Knight Sabers: Characters with the Robot keyword suffer a -1 to there defence value and are dealt one extra damage while being a target of an attack by a character with this TA.


Black Knights: When two characters that can use the Black Knights team ability are adjacent to each other, the character with the higher point value may be given a free action to use Outwit. That character can use Outwit until the beginning of your next turn, if it cannot use Outwit already and continues to use this ability. If the two characters have the same point value, their controller chooses which is treated as the higher point character this turn.


Britannia: When a friendly character making a ranged combat attack is adjacent to one or more characters using the Britannia team ability, each opposing character targeted by the attacker modifies its defence value by -1 for each character using the Britannia team ability if the characters using the Police team ability also have a clear line of fire to the target.


Unions: Characters using the Unions team ability may use Probability Control. When a roll is ignored because of this team ability an action token must be placed on a friendly character on the battlefield or the roll is not ignored. This team ability cannot be used by wild cards.

Sunday will be a day off work, however I will be away in Northampton all night and most likely be without internet or properly computer too so there will not be any posts on Sunday. However I am off the Monday too so it depends on how I feel and the time I get back home. Until next time, have fun.

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