MK HeroClix House Rules

Friday 31 August 2012

MK HeroClix, the 30th of August, The Infinity "Win" Gauntlet

Welcome to another MK HeroClix post. First off the HeroClix news for this week. This week there were previews of two versions of Storm from Marvel HeroClix 10th Anniversary; two versions of The Flash from DC HeroClix 10th Anniversary; and Prince Ahmet from Assassins Creed. Also WizKids have added three new ATAs: Justice League 52, Justice League Dark and Animal.

This week's game was 500 point no ATAs, bring as many teams you want. I designed two teams, an Iron Man and Ultron team and Teen Titans team based on Young Justice.

Iron Man and Ultron (Armour Theme) Team
Iron Man (101 Marvel Galactic Guardians) 150
Ultron (208 Marvel Chaos War) 160
Iron Man Drone (002 Marvel Chaos War) 70
4x Iron Man Drone (002 Marvel Chaos War) 30 x 4 = 120
=500 points and four re-rolls.

Young Justice (Teen Titans Theme) Team
Superboy (026 DC 75th Anniversary)  153
Miss Martian (021 DC Arkham Asylum) 76
Kid Flash (001 DC Crisis) 45
Aqualad (004 DC Crisis) 40
Red Arrow (018 DC Crisis) 73
Robin (001 DC Crisis) 35
Nightwing (028 DC Crisis) 79
=501 points and four re-rolls.

There was no Adrian this week as he was off playing Magic: The Gathering this week. The first game was me vs Darren with Michael taking the bye. I was using my Teen Titan team while Darren was using a cheesy non themed who were:

Scarlet Witch (006 Marvel Chaos War Fast Forces) 75
Thanos (045 Marvel Galactic Guardians) 300 + Infinity Gauntlet 10 + Soul Gem 5 + Power Gem 5 + Time Gem 5 + Space Gem 5 + Reality Gem 5 = 335
Agent Coulson (206 Marvel Avengers Movies) 50
A.I.M. Agent (003 Incredible Hulk) 38
=498 points and no re-rolls.

With the Gauntlet the results when obvious, I lost. The Gauntlet is too powerful and I agree with Darren that in not be used in major tournament play. This was early shown at this year's World Tournament where all the players who made it to the final round were using it, and most had at less one Scarlet Witch from the Marvel Chaos War Fast Forces set. However, even without the Gauntlet, Thanos with help from Scarlet Witch's TK would had done me in. Oh and we for got to place any objects, however it would not have changed things. On the second round it was Darren vs Michael with me taking the bye. Darren was still using his cheesy team while Michael used a UNSC themed team who were:

Master Chief with Needler (013 Halo) 100
2x Spartan with Battle Rifle (010 Halo) 70 x 2= 140
2x Spartan with Plasma Rifle (019 Halo) 87 x 2 = 174
Spartan with Dual Needlers (012 Halo) 82
=496 points and four re-rolls.

Again the result was obvious, Darren won. On the third and final round it was me vs Michael with Darren taking the bye. I was still using my Armour themed team while Michael used his UNSC themed team. In this game I was having a nightmare to hit with Ultrons Pulse Wave. I needed 6s to hit and ended up missing more the hits. And When she did hit with Pulse Wave it was a 6 dead on. Ultron's ability to bring back my Iron Man Drone's proved very useful later on and the UNSC could not take the waves of drones. This led to me winning the game.

Next week should be 400 points, one figure most have the Deity.

Now for this week's DreamClix section. This week I am doing ideas for the GN-001 Gundam Exia from Mobile Suit Gundam 00; and two different versions of Sari Sumdac from Transformers: Animated. But first I have designs of Deckman from Battle Angel Alita; a Cosplay card of Lexicon; Grune from Thundercats; Gin from One Piece; and the Krieg Pirates team ability.


Next is the GN-001 Gundam Exia from Mobile Suit Gundam 00. Designated as a 3rd-Generation Gundam, the Gundam Exia is built with close combat as its major strength. The unit is the successor to GNY-001 Gundam Astraea and one of the predecessor to GN-0000 00 Gundam; much of Exia's design was heavily influenced from the Astraea. While there are strong similarities to Astraea, Exia has its own differences from weapons to systems. Exia was created as a high-mobility unit to greatly supplement its close combat role. In order to maximize its potential in speed and movement, its legs was given the best human articulation as possible to improve its Active Mass Balance Auto Control (AMBAC). The trade-off is the reduction of armour parts in several joints that reveal its internal frame; its MS frame is more vulnerable against enemy attacks. However, the pilot can defend against enemy attacks with Exia's GN Shield. It is high mobility design has served Exia well as it has the lowest being-hit rate amongst the four 3rd-generation Gundams. The Seven Swords System refers to the wide array of GN Blades that was designed and used on the Exia. While, redundancy and flexibility was built into the weapons selection for multiple scenarios and specializations in close combat situations, this was intentional as Exia's armaments were solid armaments instead of beams. The development of solid state swords was to anticipate against enemy units that could potentially rival the other Gundams. The sheath of GN Particles surrounding the blade interact with and eventually negate the tightly clustered particles of a GN Field for direct penetration. Exia's head contains the blackbox device used for quantum communication interface with Veda as well as some particle control ability. Its GN Condensers also can show visually the amount of particles it holds as well as the particle compression rate it is currently using. This ability is also used for secret communication with friendly forces. When extreme firepower and defense is needed, Exia can receive combat support from GNR-001E GN Arms Type-E and the Assault Container. The GN Arms Type E itself is a customized transformable fighter, with mid-range beam weaponry and melee weapons themed after Exia's weapons silhouette. When greater power is needed, Exia and GN Arms can combine to become a mobile armor. Exia's GN Drive docks right into the MA to power the weapons platform. If a situation arises where greater mobility is needed, Exia can be equipped with its own specialized armour, the Avalanche Pack. The Assault Container works on conjunction with the GN Arms and Exia as a miniature armed MS carrier. It was designed to dock both Exia and GN Arms for atmospheric entry and exit missions. It's heavily armored and has enough fire power to match an entire ESF battlefleet. In addition, the Exia's extension cone chassis possess an ability that can temporarily increase the output of the equipped GN Drive and the ability of the suit temporarily in "burst"-like mode. However, this ability was rarely used as it is considered unstable however it was seen to be used in its upgraded form, the Exia Repair II. Exia's overall capabilities can be enhanced through the power of the Trans-Am System. With the Seven Sword armament combined with the skills of Meister, Setsuna F. Seiei, the Gundam Exia was a machine to be feared in close combat. It should have Charge, a special called "Trans-Am", the flight symbol, Invulnerability, Toughness, Blades, Exploit Weakness and Perplex.
Trans-Am: GN-001 Gundam Exia can use Hypersonic and Super Senses.
It should have eight clicks of health and starting combat values of Speed 10, Attack 11, Defence 19, Damage 3 and Range 6 with one target. Its team ability should be the Mobile Suit one and its keywords should be Celestial Being and Gundam. The next Gundam 00 idea should be a pilot card for Setsuna F. Seiei.

Next is Sari Sumdac from Transformers: Animated. Sari Sumdac, the technorganic daughter of robotics genius Isaac Sumdac, used to not get out much. She spent all her time within her father's laboratories, receiving her education from robots. Despite this, she does not seem like a shut-in. She's curious, excitable, adventurous, and knows that crying can sometimes get her what she wants. She's just never known what it's like to be around other kids. Fortunately, she has Bumblebee and Bulkhead to help with that, and she claims that 'Bee is the best friend she's ever had. In fact, she's become very possessive of all her robotic friends. It was believed that Sari was a normal human, until it was revealed that she was made from a protoform and her father's DNA. Hence, the AllSpark viewed her with great regard, bestowing upon her a key with miraculous powers (though her guardian, the robotic dog Sparkplug, thought it was just another chew toy). Since discovering her true origin, she has absorbed the power of her AllSpark-powered Key to gain incredible Cybertronian powers and abilities such as enhanced strength, speed, and the ability to create destructive spheres of pure white, glowing energy with her hands, as well as the power and ability to transform into an armored form with several technological weapons (most of which Ratchet was forced to seal away after she proved unable to control them). She also owns a scooter which can transform into a jet pack. I am going to do two versions of her kid and teenager. First of the kid version. She should have Stealth, a special called "ALTER EGO: Self-Upgrade" and a trait call "The Key".
ALTER EGO: Self-Upgrade: Give Sari Sumdac a power action that deals no pushing damage and replace this character with #TFA-002 Sari Sumdac on her orange starting line.
The Key: At the beginning of your turn roll a d6 that cannot be re-rolled. Until the beginning of you next turn, Sari Sumdac can use the following power based on what she rolled:
1 or 2 Support
3 or 4 Perplex
5 or 6 Probability Control
She should have about three or four clicks of health and starting combat values of Speed 6, Attack 9, Defence 17, Damage 0 and Range 0. She should not have team ability and her keywords should be Kid, Robot, Autobots and Technorganic.

Next is the teenage/upgraded version of Sari Sumdac. She should have the flight symbol, Earthbound (on the first and maybe last click), Incapacitate, Super Senses and a special called "Cybertronian Powers".
Cybertronian Powers: Sari Sumdac can use Support and Perplex.
She should have about four clicks of health and starting combat values of Speed 9, Attack 9, Defence 17, Damage 2 and Range 4 with one target. She should have the Autobots team ability and her keywords should be Robot, Autobots and Technorganic. The next Transformers Animated idea should be Prowl.

Next I want to do a special feature in this week's DreamClix. This is the first of three wish lists. There will be a Marvel and Street Fighter ones in the next two weeks, but first I am starting with DC. Ok, apart from Batman, I am not a really big DC fan so this list is going to be small and non 52.  I like to a REV set style Stephanie Brown with rookie being her as Spoiler, experience being her as Robin and veteran being her as Batgirl. Ok we do have a Spoiler, but is is very old. Also so of other Lantern alien characters that have not been done yet (there are tons of them for each colour). Oh and after watching Young Justice, a new Miss Martian would be nice too. Also if they step out of the none comic DC stuff, I would like to see old man Bruce Wayne from Batman Beyond(Future).

Lastly is the DrceamClix Dial Designs page update news. On Saturday I did the five and final of the Naruto updates. Which includes four new dials and a new map that are shown below. Also I added the Nintendo stuff on Sunday which includes a new dial shown below. There should be at least an update to the page on Saturday which should be the first of five One Piece updates and on Sunday which should be second.


Well that is it for this week. Until next time, Mecha Up.

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