MK HeroClix House Rules

Friday 17 August 2012

MK HeroClix, the 16th of June, Are S.H.I.E.L.D. Avengers?

Welcome to another MK HeroClix post. First off the HeroClix news for this week. This week there were previews of two versions of Blue Beetle from DC HeroClix 10th Anniversary; and the Batmobile, Batman and Bruce Wayne from DC Batman. The preview of the Batmobile included a ton of new rules for vehicles. Also DC Justice League 52 has be released including a Fast Forces set. You can see all the dials on HCRealms's Units section.

This week's game was 500 points, Avengers themed (Avengers, allies, foes). My teams team ended up being:

Hawkeye (039 Marvel Chaos War) 98 + Strategic Homeland Intervention Enforcement and Logistics Division (ATA) 5 = 103
Iron Man (201 Marvel Chaos War) 150 + Stunning Blow (Feat) 10 + Strategic Homeland Intervention Enforcement and Logistics Division (ATA) 5 = 165
Mockingbird (005 Marvel Chaos War Fast Forces) 50 + Strategic Homeland Intervention Enforcement and Logistics Division (ATA) 5 = 55
Scarlet Witch (006 Marvel Chaos War Fast Forces) 75
Captain America (001 Marvel Avengers Movie) 75
Black Panther (106 Marvel Universe) 27
=500 and four re-rolls.

They was a slight mistake due to HCRealms on the points cost of my team, but luckily I still had the points to cover it. The problem was HCRealms had the ATA I was using at 3 points while it was 5 points. There was no Michael this week, so there was only the three of us. On the first round I was up against Adrian while Darren had the bye. He was using a S.H.I.E.L.D. themed team who were:

Steve Rogers (031 Marvel Captain America) 99
Maria Hill (018 Marvel Captain America) 72
S.H.I.E.L.D. Special (004 Marvel Captain America) 37
S.H.I.E.L.D. Agent (005 Marvel Captain America) 37 245
Iron Man (021 Marvel Secret Invasion) 188
2x S.H.I.E.L.D. Agent (006 Marvel Sinister) 29 x 2 = 58
=491 and four re-rolls.

Most of the time Hawkeye with attack 13 was missing defences as high as 18. But I managed to win the game. On the second round I was up against Darren while Adrian had the bye. He was using an Avengers themed team who were:

Hawkeye (039 Marvel Chaos War) 98 + Thunderbolts (ATA) 8 = 106
Mockingbird (005 Marvel Chaos War Fast Forces) 50
Wonder Man (210 Marvel Chaos War) 145
Tigra (036 Marvel Chaos War) 57
War Machine (200 Marvel Hammer of Thor) 137
=495 and four re-rolls.

Like normal Darren cream my team, but I did deal a lot of damage to his. On the third and final round I had the bye while Adrian was up against Darren. Darren won the game and the week. The scores were:

Darren: Three wins and 991 victory points.
Me: Two win, one loss and 466 victory points.
Adrian: One win, two losses and 208 victory points.

Next week as there is no Michael should a special Sentinels vs mutants. Darren will supply the figures.
Now for this week's DreamClix section. This week I am doing ideas for three versions of Arthur from Ghosts 'm Goblins, and a redesigned Motorslave using the new vehicle rules from Bubblegum Crisis: Tokyo 2040. But first I have designs of Asuma Sarutobi from Naruto; the Zoro and Sanji duo from One Piece; Android 8 from Dragon Ball; and the feat card Held the Death Note from Death Note.


Next is Arthur from Ghosts 'n Goblins. Arthur the brave knight ventures into the depths of Hell to save his beloved wife, Princess Guenivere. Guenivere is captured by Satans minions, and it's up to Arthur to save her. When ever he takes damage he loses his armour and continues on in his boxers. Based on Marvel vs Capcom 3, there will be three versions of him: Standard Armour, Boxers and Gold Armour. First of the Standard Armour version. In this version he should have two traits called "Lose of Armour" and "BATTLEFIELD PROMOTION: Arthur", a special called "Second Chance", Charge, Invulnerability and Toughness.
Lose of Armour: After Arthur takes damage, replace him with #CC-? Arthur (Boxers).
BATTLEFIELD PROMOTION: Arthur: When Arthur hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that cannot be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with #CC-? Arthur (Golden Armour) on the same click number.
Second Chance: Arthur can use Toughness. When turning the dial and this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
He should have about six clicks of health and starting combat values of  Speed 7, Attack 10, Defence 18, Damage 3 and Range 2 with one target. He should not have a team ability and the keywords Armour, Past and Warrior.

Next is the Boxers version of Arthur. He should have a trait called "BATTLEFIELD PROMOTION: Arthur".
BATTLEFIELD PROMOTION: Arthur: When Arthur hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that cannot be rerolled and add 1 for each Promotion Token on his character card; on a result of 4 or higher, you may replace this character with #CC-? Arthur (Standard Armour) on the same click number.
He should have about six clicks of health and starting combat values of  Speed 8, Attack 9, Defence 16, Damage 1 and Range 0. He should not have a team ability and the keyword Past.

Next is the Golden Armour version of Arthur. He should have a trait called "Lose of Armour", a special called "Second Chance", Charge, Blades, Impervious, Invulnerability, and Leadership.
Lose of Armour: After Arthur takes damage, replace him with #CC-? Arthur (Boxers).
Second Chance: Arthur can use Toughness. When turning the dial and this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
He should have about six clicks of health and starting combat values of  Speed 7, Attack 10, Defence 18, Damage 3 and Range 2 with one target. He should have the Kami Power team ability and the keywords Armour, Past and Warrior. The next Capcom idea should be Felicia from Darkstarkers.

Next is a redesigned Motorslave from Bubblegum Crisis: Tokyo 2040 using the new vehicle rules. With the new vehicle rules that come with the preview of the Batmobile. There should be two different figures (motorcycle and armour forms) with piloted and autopilot versions. First let us look at the Motorcycle version on autopilot mode. It should have the wheel symbol, able to carry one character, a trait called "MORPH: Motorslave", Hypersonic Speed, Toughness and Energy Shield Deflection.
MORPH: Motorslave: Give Motorslave a move or close combat action that deals no pushing damage. After the action resolves, replace it with any character with this trait on the same click number mode (piloted/autopilot).
It should have about six clicks of health and starting combat values of  Speed 14, Attack 9, Defence 18, Damage 2 and Range 4 with one target.

Next is the Motorcycle version in piloted mode. It should have the wheel symbol, able to carry one character, the "MORPH: Motorslave" trait Hypersonic Speed, Toughness, Energy Shield Deflection, Perplex and the Pilot Abilities "Skilled Biker" and "Classic Users".
Skilled Biker: Prerequisites: Priss. When Motorslave replaces its combat values with Priss's combat values, modify any replaced combat value by +1.
Classic Users: Prerequisites: Knight Sabers team ability. Motorslave gains the Knight Sabers team ability.
It should have about six clicks of health and starting combat values of Speed 14, Attack 10, Defence 18, Damage 3 and Range 4 with one target. The Motorcycle version should not have any team abilities and the keywords Knigh Sabers, Robot and Vehicle.

Next is the Armour version in autopilot mode. It should have the wheel symbol, not able to carry characters, the "MORPH: Motorslave" trait, Running Shot, Invulnerability, Toughness and Range Combat Expert. It should have about six clicks of health and starting combat values of Speed 6, Attack 9, Defence 18, Damage 3 and Range 6 with one target.

Next is the Armour version in piloted mode. It should have the wheel symbol, not able to carry characters, the "MORPH: Motorslave" trait, Running Shot, Impervious, Invulnerability, Toughness, Defend, Range Combat Expert, and the Pilot Abilities "Skilled Biker" and "Classic Users". It should have about six clicks of health and starting combat values of Speed 7, Attack 10, Defence 18, Damage 3 and Range 8 with one target. The Motorcycle version should not have any team abilities and the keywords Knigh Sabers, Robot and Armour. The next Bubble Crisis Tokyo 2040 idea should be Galatea.

Lastly is the DreamClix Dial Designs page update news. On Sunday I did the third of the Naruto updates. As you my have notice if you have been checking that there has been a lot of changes to dials, one of the major was Hinata. There should be at least an update to the page on Sunday, which should be the fourth of the five Naruto updates which will included the Byakugan team ability.


Well that is it for this week. Until next time, Mecha Up.

No comments:

Post a Comment