MK HeroClix House Rules

Sunday, 28 October 2012

DreamClix 7, Naruto vs AJ Lee

Welcome to the all new DreamClix 7. This is where I post ideas and rough dial designs of HeroClix figure based on random Manga, TV Shows and computer games. Also there is a  my 7TV team update (now once a week and tagged onto this post) and some times I do some house rules and self made Special Effects, Extras and Guest Stars. Oh and update news of changes to the DreamClix Dials Page. Sorry about this being a day late I had problems with work, my mum and computer games.

Starting this week I will be doing show specials for the ideas section. Three out of the five idea will be show linked. This week will be Naruto and next week will be One Piece. This week DreamClix ideas are a Dosu Kinuta, Ibiki Morino and Orochimaru from Naruto; and both modes of the XXXG-01W Wing Gundam from Mobile Suit Gundam Wing.

First off is Dosu Kinuta from Naruto. Dosu Kinuta was the unofficial leader of Team Dosu, although their team was officially led by Orochimaru, who at the time was disguised as a regular Otogakure ninja. He should have Leadership, Exploit Weakness, Toughness and special called "Ear Ache".
Ear Ache: At the beginning of your opponent's turn all characters that took damage from Dosu Kinuta during your turn receive one click of unavoidable damage.
He should have about six clicks of health and starting combat values of Speed 7, Attack 9, Defence 17, Damage 2 and Range 4 with one target. He should have the Ninja team ability and the Sound Village keyword.

Next is Ibiki Morino from Naruto. Ibiki Morino is a special jōnin of the Leaf Village and the commanding officer of the Konoha Torture and Interrogation Force. He was in charge of the written exam during the Chūnin Exams. He should have Stealth, Psychic Blast, Sharpe Shooter, Outwit, Perplex and Toughness. I could give him more, but that will be left from future version. He should have about seven clicks of health and starting combat values of Speed 7, Attack 10, Defence 18, Damage 3 and Range 4 with one target. He should have the Ninja team ability and the keywords Leaf Village and Konoha Torture and Interrogation Force.

Next is Orochimaru from Naruto. Orochimaru is a major antagonist of the Naruto series during Part I and a secondary antagonist during Part II. Recognised as one of the most powerful ninja Konohagakure ever produced and one of the "Three Legendary Shinobi", he operated as an ANBU shinobi within the Root faction prior to his defection from the village in pursuit of his own self-serving ambitions. Initially sealed away during the battle between Sasuke and Itachi Uchiha by the latter, he was later revived by the former using his own genetic material that was within his subordinate Kabuto Yakushi and the portion of consciousness he left within Anko Mitarashi's Cursed Seal of Heaven. There will be several versions of Orochimaru is him impersonating the Grass Village ninja Shiore. He should have Plasticity, Charge, Phasing, Mind Control, a special Incapacitate with three targets, Shape Change, Super Senses and Indomitable. He should have about seven clicks of health and starting combat values of Speed 10, Attack 11, Defence 19, Damage 3 and Range 4 with one target. He should have the Ninja team ability and the keywords Sound Village, Grass Village and Spy. The next Naruto idea should be a Giant Snake.

Next is the XXXG-01W Wing Gundam from Mobile Suit Gundam Wing. The Wing Gundam is the Gundam designed by Doctor J, it is the closest of the five Operation Meteor Gundams to their common ancestor, Wing Zero. It boasts incredible speed, and can transform into Bird Mode, a high-speed flight form. For the Wing to transform, the buster rifle and shield detach from the Gundam's back. The legs unfold from their flight position with the feet pointing forward. The talons fold back onto the forearms, allowing the hands to emerge and grab the weapons. The waist and head then rotate simultaneously, revealing Wing's completed form.Though most of its weapons are relatively standard, its buster rifle is an exceptionally powerful beam rifle, capable of taking out a large group of mobile suits or a battleship in a single shot. Though it can adjust its output, the buster rifle can only fire three times at maximum output before needing to recharge. In every respect, the Wing is a scaled down version of the Wing Zero, this was done possibly to reduce to strain placed on the pilot by the Zero System and the superior capabilities of the Wing Zero. The weapons are also considerably less powerful than those found on the Wing Zero. Unlike its ancestor, the Wing was designed to be "strong", but not "overpowering" like the Wing Zero. The wings on the Wing are the reason behind its speed. First off lets look the robot version of Wing Gundam. It should have Improved Movement (Ignore Elevated Terrain), Charge, Range Combat Expert, Invulnerability, Toughness, Indomitable, Blades and the special Transform(Wing Gundam). It should have about nine clicks of health and starting combat values of Speed 10, Attack 11, Defence 18, Damage 3 and Range 8 with one target. It should have the Mobile Suit team ability and the keywords Gundam, Colonies and OZ. Now lets look at the Bird mode of Wing Gundam. In this form it should have the flight symbol, Running Shot, Toughness, Energy Shield Deflection, Indomitable and Transform(Wing Gundam). It should have about nine clicks of health and starting combat values of Speed 14, Attack 10, Defence 18, Damage 3 and Range 8 with one target. It should have the Mobile Suit team ability and the keywords Gundam, Colonies, OZ and Vehicle. The next Mobile Suit Gundam Wing idea should be the Wing's main pilot Heero Yuy. Only and the Transform ability is basicly a different name for the Morph ability.

Now for this week's Dial Designs which are Ghost, Witch and the Zombied feat card for Halloween; Witch generic from Soul Eater; and a cosplay card for the deviant Paige.


Now for the DreamClix Dial Design Page updates. This week I added (or will be adding after this post) the Tekken team ability, three missing Other section dials, the Vocaloid team ability, a support card for Code Geass, fixing one error Battle Angel Alita dial, fixing one Bleach dial, a missing CosmicBreak dials, the CosmicBreak map and all the new designs from this post.

Current figures that are being used
Now for this week's 7TV Teams. This week is new team, currently called the Cyber Tech Cult. The team name will most likely change in the future due to recent changes to the team. I wanted a team that I could use my old Necromunda Pit Fighters in. Then the idea of a cult of cyborgs lead by a Insidious Industrialist came to mind I was originally going to use the old version of Colonial 'Iron Hand' Straken (from Game Workshop's Warhammer 40,000) I have as a temporary Insidious Industrialist until I upgrade the team to have a Co-Star were I would get a better figure to use as the Insidious Industrialist and then use Straken as a Co-Star. However when I was painting the Cultist leader (well the figure that will be promoted to Cultist leader were I have the points) I was also working on my DreadBall Coach based on AJ from WWE, I noticed that the beard on the Cultist Leader looked a lot like Daniel Bryan's. After a lot of thinking, as I have AJ on mind due to her losing GM of Raw job, I decided to use the AJ figure as the Insidious Industrialist. With this change, I decided that the Metalnaut I was planning on using will need to be replace with something more Kane like. I manage to get a figure to convert at the Grand Opening of Wargames Workshop MK, but there is not time to convert and paint it in time, so the original is filling in for now. This originally will make a comeback in the future as it was the bases of the cultists colours (future cultists will have a different shade of green that was brought at the Grand Opening of Wargames Workshop MK). The future plans for Straken will now most likely be just a generic cultist with a Shotgun. Currently their is no storyline for this team due to the last moment changes to the team.

The Staring AJ Lee
Arch Type: Insidious Industrialist
Move: 6
Def: 4
Hits: 3
Str: 4
Agi: 4
Int: 3
Mor: 5
Attacks: Brawl 3+, Pistol 4+.
Special Effects, Star Qualities and other notes: Right Hand Man (Kane), Leader (1), Obey Me!, Boffin (1), Inspiration, Seduce and Luck (4).
Rating: 66
Model: Left Hand Miniatures Ichiban High School Girl with Bookbag/Pistol/Katana converted. This doubles as my DreadBall Coach.


Also Staring Daniel Bryan
Extra Type: Cultist
Move: 6
Def: 3
Hits: 2
Str: 3
Agi: 3
Int: 3
Mor: 5
Attacks: Brawl 4+, Axe (Hand Weapon) 4+, Pulse Drill (Shoot Gun) 4+.
Special Effects, Star Qualities and other notes: Fanatic, Invulnerable (1), Also Staring and Kung Fu Grip.
Rating: 25
Model: Random Warhammer 40,000 Tech-Priest converted.


Team with the figure that I will be converting into Kane
Extras, Kane
Extra Type: Metalnaut
Move: 6
Def: 4
Hits: 2
Str: 4
Agi: 2
Int: 2
Mor: 0
Attacks: Crushing Blow 4+.
Special Effects, Star Qualities and other notes: Controlled, Great Strength, High Maintenance, Mechanoid and Force Field (4+).
Rating: 0
Model: Place holder is Experience Proto Cyborg from HorrorClix. In the future will be a converted Warmachine Mechanithrall Trooper.




Signs of what is coming in the 150 rating team
Extras, Cyber Cultist
Extra Type: Cultist
Move: 6
Def: 3
Hits: 1
Str: 3
Agi: 3
Int: 3
Mor: 5

Attacks: Brawl 4+, Hammer Arm (Hand Weapon) 4+, Pistol 4+.
Special Effects, Star Qualities and other notes: Fanatic and Invulnerable (1).
Rating: 9
Model: Necromunda Pit Fighter.



Next week will be 200 ratings team version of my Section 9 team.

Well that is it for now so until next time, Mecha up.

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