MK HeroClix House Rules

Saturday 28 May 2011

Heroclix 26th of May, X Blog?

Welcome to another Heroclix post. Sorry about the late post, I for some reason was not able to access Blog Spot (Blogger) since Tuesday afternoon. More details on that in the next “Neoscream’s Life post”. This week's game was bring two 300 points teams. Team One must be all villains, maximum of two figures and no figure less than 100 points. Team Two must be all good guys, minimum of four figures and no figure over 100 points. Ok at first I did not do much thanking on my villain team. My first team could have spelled DOOM for me. Sorry for the bad pun. But at the last moment I change to a one man team:

Vulcan (Giant Size X-Men) 275
=275 points and no re-roll.

For my heroes team I went for X-Force. Due to points resticions there is no Wolverine and no stunning blow on Siryn sadly. Also I had to do a last moment swap, as I could not get to my X-32 due to it was buried away in the repair box inside a large packing box as a ton of myself are in packing boxes as we will be getting new windows soon. So I went for Elixir and kitted the team with the X-Force ATA. However the ATA is a waste of points on Siryn as she is a flyer, but they all have to be given it to.

Warpath (Web of Spider-Man) 70 + X-Force (ATA) 4 = 74
Domino (Giant Size X-Men) 69 + X-Force (ATA) 4 = 73
Siryn (Giant Size X-Men) 94 + X-Force (ATA) 4 = 98
Elixir (Giant Size X-Men) 51 + X-Force (ATA) 4 = 55
=300 points and two re-rolls.

In the first round I was up ageist Adrian. He used his Gothan City themed Heroes Team who were:

Batman (Justice League) 75
Nightwing (Crisis) 79 154
Robin (Crisis) 79 233
Harvey Dent (Arkham Asylum) 67
=300 points and two re-rolls.

This meant I had to use Vulcan. I ended up losing this game. However I did take down the bloody Nightwing. On the second round I was up ageist Darren. He was single figure Viillain team who was:

Phoenix (Giant Size X-Men) 297
=297 points and no re-rolls.

Because of this I had to use my Heroes team. I manage to win the game from a super luck critical hit on Phoenix from Domino (+3 damage for her crits). I got the bye of the third round. On the fourth round we had a problem. The pairing was not working out somehow. So I ended up playing Darren again. This time he was uysing his Teen Titan themed Heroes team who were:

Cyborg (Vet Unleashed) 65
Beast Boy (75th) 60
Donna Troy (75th) 79
Starfire (Vet Icons) 96
=300 points and two re-rolls.

As he was heroes this round, I had to use the third Summers Brother, Vulcan. The Titens crumbbled to the might of Vulcan. In the fifth and final round, I was up ageist Adam. He was usingv his Mystical Heroes who were.

Elsa Bloodstone (Giant Size X-Men) 73
Karnilla (Hammer of Thor) 64
Scarlet Witch (Exp Fantastic Forces) 49
Wiccan (Avengers) 54 230
Puma (Web of Spider-Man) 56
=286 points and one re-roll.

As he was hereos I ended up being Villians for a third game. I lost this game most likey due to the critical miss on my first attack. Well three wins out of five games was not bad at all. For those who want to know, here aare the other teams:

Michael's Heroes Team - Legion of Super Heroes
Young Superman (Legion of Super Heroes) 100
Lightning Lad (Legion of Super Heroes) 70
Cosmic Boy (Legion of Super Heroes) 70
Dawnstar (Crisis) 60
=600 points and two re-rolls

Adam's Villains Team - Sinestro Corps.
Mongul (75th) 176
Sinestro (Exp Leg?) 124
=300 points and two re-rolls.

Micheal's Villains Team - Ruler/Armour non themed team
Kristoff (Secret Invasion) 100
Victor Von Doom (Secret Invasion) 200
=300 points and no re-rolls.
(This was the same team I was thinking of using at first)

Adrian's Villains team - Injustica League
Zoom (AA) 130
Lex Luthor (JL) 161
=291 points and two re-rolls

Next week will be 600 point, four actions, most be a named theme and no card (Feats, ATA, Bystanders).

This week’s previews were of Squirrel Girl, Adaptoid and Super Adaptoid from the Captain America set. Squirrel Girl is ok, but like Armor, she is not worth a Super Rare slot. However she has made me rethink how to do Kiba from Naruto. Also on other Wizkids news, they will be releasing pre-painted plastic fantasy miniatures for a role-play game called Pathfinder. Pathfinder is made by Paizo.

Well now to Dreamclix. Sadly due to not being able to access Blogger all this time, I can only give you the Code Geass dial ideas for Lancelot and C.C. as I needed access to the blog to do they rest of the stuff. I will try to do a bigger than normal DreamClix in next week's HeroClix post.

First we have the knighmare frame, the Lancelot from Code Geass. The Lancelot, named after the Knight of the Round Table, is an experimental Knightmare Frame developed by Lloyd Asplund and the Military Engineering Corps. It is the first seventh generation Knightmare Frame ever fielded. The Lancelot outperforms most other models thanks to the heavy amount of Sakuradite scattered throughout its frame as well as in its Yggdrasil Drive, the Core Luminous. As it is still in development, the Lancelot lacks an ejection seat. Its pilot is Suzaku Kururugi. It should have a the Knightmare Trait, the Giant symbol, special called "High Speed Reactions", Blades, Impervious, Invulnerability, Toughness and Range Combat Expert.
Knightmare Frame: Lancelot can use Leap Climb and Energy Shield Deflection.
High Speed Reactions: Lancelot can use Charge, Running Shot and Super Senses.
It should nine clicks of health and starting states of Movement 14, Attack 11, Defence 18, Damage 3 and Range 10 with one target. Its TA should be the Britannian one and its keywords should be Robot, Knightmare and Britannian.

Lastly this week we have C.C. from Code Geass. C.C (pronounced C2) is immortal, healing from any wound (implied to include beheading) with enough time. She also does not age. Apart from her immortality, C.C. has the ability to bestow people with the power of Geass, which manifests differently in each person but generally carries the ability to affect the minds of those it is used on in some way. A Geass sigil appears on her forehead whenever she manifests this power, and she has a similar scar on her left breast. Her powers caught the interest of Britannia, who imprisoned her for experimentation purposes. She should have a trait called "Geass Code", Stealth and Regeneration.
Geass Code: C.C. cannot be the target of Mind Control, Perplexed or Outwit. When C.C. is KOd, you may place a Geass counter on a friendly character adjacent to her that does not have a Geass Counter and then remove her from the map and place her on her character card. At the beginning of your turn, you may heal C.C. of 1 damage. After her starting click is revealed, you may place her in any starting area as a free action during your turn. Opponents receive victory points each time C.C. is KOed. If a character with a Geass counter has the Geass keyword they gain +1 to their Attack value for the rest of the game. If a character with a Geass counter does not have the Geass keyword they roll a D6 and gain the power on the list below for the rest of the game.
  1. Mind Control as if the character has a Range of 4.
  2. Mastermind.
  3. Outwit.
  4. Probability Control.
  5. Incapacitate as if the character has a Range of 4 and three targets.
  6. Super Senses.
She should have four clicks of health and starting states of Movement 8, Attack 8, Defence 18, Damage 1 and Range 6 with one target. She should not have any TAs and her keywords should be Black Knights, Cosmic and Past.

Next week's DreamClix will be the same as what this week was meant to be. However there will be three CosmicBreak characters instead of two Code Geass characters. Also there might be some extra stuff too to make up for the lack of a DreamClix post this week. Until next time, have fun.

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